A short story about What can a common man do to save his family in such desperate time. The dark force is unmatched by the mightiest of powers in the world. Can a normal person, with no strength and knowledge, defeat it to protect his family? At least for now?
Crowd SIM
Crowd simulation with panic mode
This pack posted in unity asset store. Click on the above link to visit it.
This pack provides following:
- Crowd moves around based on way-points system.
- Totally customizable crowd.
- Trigger panic to make people run to closest exit.
- Navigation is updated on the go if any of the path becomes invalid.
Download the demo
here.and Version 2
here
Instructions:
What is Crowd Sim?
A real world simulation
of people walking around avoiding obstacle and other people in a given area or
location.
These people are smart
enough to detect any panic event like a bomb blast or a gun fire and create a
mess. People will run away from the blast to any exit point they can find( they
will chose the closest and safest one).
SETUP:
Crowd
Every person
in the crowd must have Nav Mesh Obstacle
and Nav Mesh Agent component
attached.
Under
Nav Mesh Obstacle must be placed in such a way that it should cover the entire
mesh and must be a little over the floor/Ground collider.
Under
Nav Mesh Agent the speed of 0.5 looks good on most humonide models, If it doesn't
seem right , make it 1.
Angular
speed should be 120 to be realistic. 90 will also seem fine. It's up to you to
experiment and find the right value.
In walk
script Wps stands for Way Points. Assign all the way points the person must
walk through. After reaching last points the person walks to the first way
point.
Every
person must be strategically placed to make the crowd walking real.
Crowd Response
script takes care of crowd response to panic trigger.
Trigger Panic
To
trigger the panic press 'D' and left click. The crowd gets into panic mode and
starts to run to safest and closest exit point.
Obstacle
To drop
an obstacle right click anywhere on the screen. An obstacle will be dropped at
that location which will be avoided by the crowd.
Real Estate Showcase
A real estate property mu be displayed to investors and potential buyers even before starting construction. Here is a demo that can help builders to showcase the proposed land, building variants and how that land will be used.
Instructions:
Birds Eye:
Use on
screen buttons to move around the building, adjust the height of viewing and distance
from building.
FPS:
Walk
around the Real Estate property like a real life person.
Use keys
to move around
W - walk
forward
S - walk
backward
A - walk
left
D - walk
right
Free Fly:
Take control
of drone and fly around the building to analyze every details.
Use keys
to move
W - walk
forward
S - walk
backward
A - walk
left
D - walk
right
Q - Turn
Left
E - Turn
Right
Z - Turn
Up
X - Turn
Down
Switch
between multiple building models to check which one fits best.
Simple Modular Dialogue System No Coding Needed
This pack posted in unity asset store. Click
here to visit it.
This pack provides following:
NPC Dialogue system for RPG games A simple dialogue system for NPC's in your game.No programming needed, just drop the "interact" script on NPC gameobject. This dialogue system is similar to that of Fallout and skyrim.
- Player can ask few thing to NPC's.
- NPC's respond to that question or statement depending on whether they like or hate the player.
- NPC's may like or hate what player says.
Download the demo
here.
Just click on blue objects(NPC's) to interact.
Neon Blasters
I don't own this game, but was part of the team that developed this game.
Age Of Brain
I don't own this game, but was part of the team that developed this game.